Avalanche Software - Hogwarts Legacy
๐ Developed the World Event system, adding depth and immersion to the game's dynamic environment.
๐งน Lead development efforts for the Broom Flight mechanics, allowing players to soar through the virtual skies with ease and excitement as well as intricate systems for scripting NPCs riding brooms, a critical element for engaging mission sequences.
๐ Helped optimize the streaming tech to ensure smooth traversal throughout the expansive game world at high speeds across a range of different hardware.
Company: Red Kite Games
Engine: Modified Unreal Engine 4
Duration: Aug 2019 - Dec 2022
Velan Studios - Knockout City - Mario Kart Live: Home Circuit
๐คพโโ๏ธ Integrated the Bullet3 physics library into the custom Viper engine for use in Knockout City and Mario Kart Live: Home Circuit, allowing for deterministic physics simulation.
๐ Developed physics bones system for clothing, collaborating closely with content teams to streamline editor workflows and optimize clothing physics in the game.
Company: Red Kite Games
Engine: Viper Engine
Duration: Apr 2018 - Jul 2019
Engine: UE4
Languages: C++ / Blueprint
I was part of the team at Red Kite Games that were contracted in to help fix up the Steam early access game for publisher Darewise Entertainment.
Some of the work done by myself and the team can be found on Rokh's Steam announcement page, posted by Darewise.
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Hollowpoint is a game currently being worked on by Red Kite Games.
More information can be found here.